Blender
Here's my notes on blender. I'll keep adding to it as I learn more.
Resources
Conventions
Rationale
- Always render the front towards
-Y(create Monkey object to see the default orientation). - A material should ideally be used to represent a material in the real world.
Non default settings
Status bar
Right click the status bar to enable Scene statistics.
Interface
- Set
Color Picker TypetoSquare (SV + H). This will make it easier to pick more granular colours.
Navigation
- Enable
Orbit around selection - Enable
Auto depth - Enable
Zoom to mouse position
Vocabulary
Interface
| Term | Description |
|---|---|
| Manipulator | The manipulator is the tool that allows you to move, rotate and scale objects in the 3d viewport. |
Objects
| Term | Description |
|---|---|
| Vertex | A vertex is a point in 3d space. It is the most basic element of a 3d object. |
| Edge | An edge is a line between two vertices. |
| Face | A face is a flat surface between three or more vertices. Sometimes called Polygon. |
| Mesh | A mesh is a collection of vertices, edges and faces, that create a shape. |
| Object | An object is the combination of a mesh, the material and the texture. Two objects can share the same mesh. |
Visuals
| Term | Type | Description |
|---|---|---|
| Material | parameters | A material is a set of properties that define what an object looks like when rendered. It contains 1 or more shaders and 0 or more textures. |
| Shader | logic | A shader is a program that consists of rules and logic and runs on the GPU to determine the color of each pixel of an object based on different conditions. |
| Texture | image | A texture is an image that is placedon the surface of an object to give it a move realistic look. |
Gotchas
- The camera with the solid triangle is the active camera.
Important hotkeys
note
Blender shortcuts depend on the mouse cursor position.
Mouse navigation
MMBto rotate viewShift + MMBto pan viewCtrl + MMBto zoom viewAlt + drag MMBto rotate view (90-degree snap) in orthographic mode
Keyboard navigation
Numpad 2, 4, 6, 8to rotate viewShift + Numpad 2, 4, 6, 8to pan viewNumpad +, -to zoom viewNumpad 1, 3, 7to view from front, right, topNumpad 9to rotate view 180 degreesNumpad 5to toggle orthographic/perspective view
User interface
- Hover a field and
Ctrl + Cto copy the value. Can be a text or a number or even things like colours. Hover another field andCtrl + Vto paste the value. Ctrl + PgUpandCtrl + PgDnto switch between workspaces (Layout, Modeling, Sculpting etc.)Ctrl + Spaceto toggle editor fullscreen modeTabto toggle edit mode1, 2, 3to switch between vertex, edge and face selection modeF9to open last operation settingsNto toggle right panelShift + Ssnap menu
Viewport
Hometo focus on sceneNumpad .to focus on selected objectAlt + Zto toggle X-ray modeZto open shading overlay
Camera
note
The camera with the solid triangle is the active camera.
Numpad 0to toggle Camera viewCtrl + Numpad 0to set active cameraCtrl + Alt + Numpad 0to align active camera to current viewGpan cameraG, Z, Zto pan camera along Z axis
Adding an object
Shift + RMBto set the 3d cursor positionShift + Ato add objectShift + Cto reset 3d cursor position
Transformations
Gto move selected (Alt + Gto reset)Rto rotate selected (Alt + Rto reset)Sto scale selected (Alt + Sto reset)
Selection
Ato select allA, AorAlt + Ato deselect allCtrl + Ito invert selectionXto delete selectedHto hide selectedShift + Hto hide unselectedAlt + Hto reveal hidden objects/to isolate selected objectsLto select linked sub-objects (vertices, edges, faces)Shift + Lto deselect linked sub-objects